I truly think the mugen community has made a amazing enough job with making the mvc characters that is in my game (Cyclops, Rogue, Ryu, Akuma, etc) There is no need to make them my self from scratch. About making the characters all from scratch you see what I mean? I have fix everyone's gameplay, mechanics to play mvc2 style and to fight and maneuver good. I don't understand the importance of the super backgrounds? majority of the characters i had to fix have all these pretty hitsparks and well made super backgrounds but the character plays like crap. I could remove everyone's super Bgs and hitsparks all together, they're still be considered playing mvc2 styled. it's just minor graphics, that's not their SYSTEM or MECHANICS. So you say adapting them to the same system, BUT THEY ARE! they are in mvc2 system, but you're talking about graphically things like hitsparks and super Bgs that stuff doesn't mean anything. About the characters sharing the same system Thank you man, I appreciate your response. ShinZankuro said, November 10, 2019, 02:17:22 AM I think the biggest issue is the fact that game looks more like a compilation than a fullgame.If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions: Just reminding, this feedback is only if you're going to do a fullgame by yourself. It's a fullgame well balanced with a pretty good organization with all characters having a good harmony between then, not only in gameplay but also in visual terms. Take Beximus' Capcom Universe: Nexus of Heroes as a example. All characters using the same hyper combo background, same hit sounds, same super jump codes, etctera. Try adapting all characters into the same system, like. Try to avoid reusing MvC1 intro, instead try to think on a intro "inspired" by MvC1. The intro video really delivers that feeling since there's clashing effects, different versions of characters and especially different styles of gameplay with does not blender well with each other. I think the biggest issue is the fact that game looks more like a compilation than a fullgame.If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions:
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